I have to do this sometimes when I convert my hi-polys models from 3DS max to GP4.
This way, you preserve the main objects and mapping from the main body and you will get secondary objects with less polygons and vertices to not reach the 65535 limits for the whole car. ( don't forget to delete the original parts/ objects/ faces which will be replaced by the new ones). Save into zmodeler format and merge your z3d file with your car. Import the objects/ faces reduced into Zmodeler (mts-f1 2002 format). then, Edit/ autosmooth 45° / Purge faces- vertices- objects- materials.Įxport into. Open them into polygon cruncher reduce them. Detach the faces from the objects, export into 3DS max. OBJ Import for Solid Edge is a Wavefront (. This plug-in gives 3D Studio MAX the ability to import geometric data from ASCII Alias Wavefront OBJ files. OBJ Import for 3D Studio MAX is a plug-in for 3D Studio MAX.
OBJ FILES FREE DOWNLOAD FOR 3DSIMED SOFTWARE
The other solution is to reduce a bit more unuseful objects from your car like details into the car and also carbon parts or hidden objects that you won't see in game or less than the main body.įrom Zmodeler, select by materials the faces or objects that you can eventually reduce a bit more. Download Obj File Software in description. Advanced: Symetry XY: toerance 10 and check these other options Optimization/ Materials and UV's: Keep the textures box ticked and select Exclude UV's (tolerance 0) Optimization/ Geometry: protect the edges and the corners To keep the UV seams and stitches when reducing poly counts on an object, check these parameters into Polygon Cruncher: You can't exceed 65535 vertices/ faces for a.